You can call that crowd "people of a certain mindset" or "casual" or whatever, the fact is they like simple games that aren't challenging, have nice bright colours and happy themes, are usually dumbed-down versions of older games, can be played in bite-sized chunks - and they're usually people who just got into games yesterday.
I would say all of crapgamecompany's titles are made for that market.
As for being open-minded, why...
He's obviously never played a vintage '86 Nes Paul Flametoploader..
God of trolls.
The devs have figured out how to use them and so have the gamers - it seems to be the critics that are struggling.
Don't you think crapgamecompany are part of the "casual craze that's spawned a push for the horrible idea of digital-only gaming"?
I agree in terms of the various new control schemes we've seen over the past few years and the possibilities they bring, but as for the 'indie' studios.. I'm yet to play anything that's got me too excited about them..
Looks pretty good, definitely will pick it up later this year.
A harmless XBLA Kinect title no-one really knows about can get decent scores, but a major 'triple-A' Kinect wargame MUST BE CRUSHED!
With a completely new control scheme like this you're not going to be able to use it perfectly the very first time you play.
I think this is the trap a lot of players fall into with Kinect, "I'm not instantly awesome at this so the game sucks!"
That said, this game could suffer a similar problem to Sorcery in that you're flicking your hands to fire rather than aiming with a cursor. Look forward to trying it though.
I would go as far as to say there isn't a jot of innovation in Heavy Rain.
You have a supremely awkward mash up of quick time events (which simulate boring, mundane actions), a choose-your-own style story progression (nothing new there), wound together with the kind of plot you would expect to see on on Sunday afternoon crime serial on ITV4 (maybe even ITV5 or 6, which don't exist).
It's sort of like an adventure game with the puzzles or mystery-s...
Daytona.. Jet Set Radio.. House of the Dead 4.. now Nights.. love ya, Sega.
Nice retrospective.
It's a good time to reflect on Rare's Xbox 360 output just around now as they're not likely to be releasing anything more for the console.
I think they've done well given their various upheavals - Viva Pinata could be considered one of the best Rare games ever, Kameo and Nuts & Bolts were both very good too.
Kinect Sports cops much hatred because it's Kinect, but the football and athletics were fa...
Interesting, so it's the Kinect calorie tracker thing that was rumoured before E3?
I mean, it looks to be essentially Achievements but for calories.
Legitimate megaton if so.
It's a bit like gaming, except it's for immature people and it's not really gaming.
Na it isn't. Now, let's keep this up until one of us runs out of bubbles :p
There is still a weird sort of prestige attached to a boxed release but really, it's the means by which the game arrives in your care and nothing more.
This looks alright.. I'm actually far more hyped for those Kinect-based games that are getting everyone down..
The two code names are 'Durango' and 'Orbis' so I guess it would made good sense for us to refer to them as such, until the release names are known.
I feel like we still know very little about this game.. it makes it an intriguing prospect but also sounds alarms.
Sucks for TGS, all of the previously announced Kinect games should be out by then and some new ones would have been nice!
Nintendo figured it out years ago!
Generally the shooting genres and anything with weapon-based combat can benefit from using motion controls, lots more than just carnival and dance games.
Whether a control scheme works or not isn't really an opinion - I mean, it does or it doesn't. Not naming any names here!